• Your chosen specialism - I'm going to be a generalist. Why? It's the most employable, this however does not mean that I'm going to be average in everything, it means I'm going to be great in everything, that is my main goal.
• Your reasons for choosing that specialism - I want to be able to walk away from my degree and be able to pull off anything I want to regarding 3D animation. Why? Because that is the best option, it is as simple as that.
• How the way that you are working reflects industrial practice - Following a process. Having a fixed system that allows me to work efficiently. And generally being awesome.
• Your project brief - Character design. CHARACTER. DESIGN.
• Your project’s objectives for success - Assessment criteria + objectives. As long as they are met, I'm guaranteed a great grade. See below.
• Your success, or otherwise in meeting those objectives - Same as above
• Project scheduling. PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN PLAN AND MORE PLAN PLAN PLAN PLAN.
In order to pass this Level 2 unit students must show that the following
learning outcomes have been achieved:
Knowledge and Understanding
A1: Gain a significant understanding of the core techniques and skills
underpinning the industrial animation workflows. - Basically speaking, how well the knowledge and skills I have acquired relate to the final finished outcome. In simple terms, Q-U-A-L-I-T-Y of the finished piece.
Values and Attitudes
B1: Demonstrate a level of personal creative interpretation in completing work while meeting technically explicit parameters. - How well I convey the character. How well it's designed. How well it works. How creative it is. These are factors which are going to determine how successful my piece is. In simple terms, this is the MOST IMPORTANT CATEGORY.
Skills (Cognitive and Intellectual)
C1: Situate their work in terms of its technical and professional merits in relation to contemporary practice. How to simply this? Technical and professional merits in relation to current practice. How well my working method and outcome relates to the technical and professional standards in today's industry?
Skills (Subject Specific/Professional)
D1: Competently apply 2D or 3D animation skills to standard animation and visualisation tasks. - Identical to the design aspect in terms of goal. How confidently am I going through this project in terms of skill level?
Skills (Transferable)
E1: Understand the role of planning and scheduling in the animation pipeline. - Not hard to understand.
• The level of understanding of the core techniques and skills
underpinning the animation workflow demonstrated in the finished
work; (A1)
• The competency in skills and techniques evident in the completion of
the exercises; (D1)
• The degree to which the completed pieces show that the student has
critically assessed the task or problem and successfully applied
established techniques and skills in its resolution; (D1)
• The level of personal creative interpretation evident in the completed
piece. (B1)
Individual Reflective Journal
• Evidence of evaluation of own work in terms of its technical and
professional merits and the contemporary industry; (A1, C1)
• Evidence of understanding and reflection on the process planning,
scheduling and realisation. (E1)
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